In Forum: Game Betas
By User: CommanderCoffee
Yeah, I remember the first time that I had ever heard of Unreal. I was literally stunned. Quake was not out yet and the screens showed the contrast between them. Both were stunning but just different. Unreal was very colorful and vivid and Quake was very dark and haunting.
The screenshots that I saw are nowhere to be found now. One of the shots showed a small open area with a chest and bars of gold. All these years and I've never even seen it anywhere.
I'm not sure if you guys have seen this screenshot, but at one time Unreal had a terrain rendering mechanism in place. Judging by the sky, this was probably in 1997.
http://www.betaarchive.com/imageupload/2013-01/1359191505.th.32331.jpg
By the way, and while I'm here, I believe this is an early revision of Bluff Eversmoking.
http://www.betaarchive.com/imageupload/2013-01/1359191972.th.64545.jpg
By User: CommanderCoffee
Yeah, I remember the first time that I had ever heard of Unreal. I was literally stunned. Quake was not out yet and the screens showed the contrast between them. Both were stunning but just different. Unreal was very colorful and vivid and Quake was very dark and haunting.
The screenshots that I saw are nowhere to be found now. One of the shots showed a small open area with a chest and bars of gold. All these years and I've never even seen it anywhere.
I'm not sure if you guys have seen this screenshot, but at one time Unreal had a terrain rendering mechanism in place. Judging by the sky, this was probably in 1997.
http://www.betaarchive.com/imageupload/2013-01/1359191505.th.32331.jpg
By the way, and while I'm here, I believe this is an early revision of Bluff Eversmoking.
http://www.betaarchive.com/imageupload/2013-01/1359191972.th.64545.jpg