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Re: Unreal 1 Development History

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In Forum: Game Betas
By User: LEOTCK

The terrain was like late 1996/early 1997, Tim experimented with many terrain methods at the time, however also the DMA guys were supposed to have own terrain system as well. They probably ditched this warfare like terrain system for Unreal early on. Also notice the collision off/on icon, the collision off/on in editor mode is present even in the 95 version if you hit c in the editor mode. That allows for camera to have collision on and one can test for unusual clipping right away. As for the screen with gold, I do have the screenshot but it's very [censored] up, however there is also this same screenshot in a magazine scan PC Games, not the german magazine but the Canadian one, which used this as well, it even shows a screenshot of a mine area with quadshot during the reloading animation. Which is not seen on any other screenshots.

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