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Re: The Elder Scrolls Arena and Daggerfall Betas

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In Forum: Game Betas
By User: MrFlibble

Yeah, those seem like either debug or cheat messages (maybe a cheat that detects items?). The third page also has shots that have an FPS counter (although since I haven't played the game I'm not sure if this cannot be actually activated in the full game).

BTW, on a somewhat unrelated note, reading this made me think how cool it would be if Daggerfall's source code were released (Battlespire uses the same engine but in high-res, right?). But I think I've read somewhere that the code was lost though - or am I mixing this up with something else? I know about the XL Engine implementation of Daggerfall, but I have no idea about its accuracy.

For example, the OpenDUNE project is based on the results of reverse-engineering of the Dune II executable and thus provides a very high level of accuracy in respect to the original game. No idea if the same can be said about the XL Engine, especially since it provides support for a number of unrelated games that run on different engines.

Ah well, I've digressed here a bit it seems

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